_____________________________
I *************************** I
I * Sayers Programmes Ltd * I
I * Proudly Presents: * I
I *************************** I
I * * I
I * i i i i i i * I
I * HH_HHH_HHH_HHH_HHH_HH * I
I * HHHHHHHHHHHHHHHHHHH * I
I * HH~~HHHH~~~HHHH~~HH * I
I * HH..HHHH...HHHH..HH * I
I * HHHHHHHHHHHHHHHHHHH * I
I * HH~~HHH/xxx\HHH~~HH * I
I * HH..HHHIlllIHHH..HH * I
I * HHHHHHHIlllIHHHHHHH * I
I *,,;HHHHHHHIlllIHHHHHHH;,,* I
I *`````````````````````````* I
I *************************** I
I * Fort Nell * I
I *************************** I
I * Third Largest Town in * I
I * the Province of the * I
I * Northlands * I
I *************************** I
I * Resource Guide * I
I *************************** I
I * ©1994, 1997, 2002, 2004 * I
I * Sayers * I
I * Programmes, Ltd * I
I *************************** I
I_____________________________I.
The Republic of Darokin is a wondrous nation. Its inhabitants (Darokain) are mostly farmers and herders, although the nation is also famed for its merchants and traders. Darokin centres around the fertile plains watered by the Streel River, named after the great Lord Alfred Streel, and reaches out around lake Amsorak in the West, East across the Rimlands surrounding the Elven kingdom of Alfheim, and south into the Malpheggi Swamp, and down to the sea. All these lands are traversed by the Republican High Roads and guarded by the Darokain Republican Army -- It's Not just a Job: It's an Adventure.
Currency
In
a land of merchants, sound currency is vital. Consequently,
Darokin
is famed for the standard of its money, which is accepted nearly
everywhere
as being of proper weight and unadulterated metal.
| Coin | Metal | Obverse | Reverse |
| Ardel | Platinum | Duke Randolph Ardel | Ardelphia |
| Republican | Gold | Prime Minister Thomas Renn | Renn Tower |
| Province | Electrum | Marquess Alfred Streel | Corog Bridge |
| Link | Silver | Prime Minister Randall Smythe | Darokin Arms |
| Tav | Copper | Tavaro | Tavyl Bridge |
The value of all coins is printed on the reverse, with the number inscribed as text; for example: "One Republican," or "One Link." The exception are the copper pieces, which have their value stamped as a numeral: "1 Tav." Sometimes other denominations are minted, although only rarely. The most common are "Two Republicans," which is identical to One Republican except in weight and the inscription, and "5 Tavs," which is a large copper piece with only the size and numeral differentiating it from a single Tav. A less common denomination, seen only rarely, is the "Half Republican," which is a small gold piece worth as much as an electrum Province, but minted in gold and stamped with the same symbols as a Republican. All coins have the year they were minted on their obverse. Sometimes there is also a mark to show where they were minted, but usually this is not the case.
Very old gold pieces (with the weight and value of a modern Republican) minted prior to about 420 III Age, are called Imperials, and many coins minted before the dawn of the III Age are noticeably different. Furthermore, old Links and Imperials have, instead of famous Prime Ministers, legendary emperors on their obverses, namely Corrithl I on the Imperial, and Hygelac III on the Link. The old Imperials also have the Imperial Palace circa 350 III Age instead of Renn Tower on their reverse.
Political Organisation
The
official Head of State of Darokin is His Imperial Majesty, the Emperor
Rithmar CLIV (154th). However, because His Imperial Majesty is a
frog, the country is governed in his stead by the Prime Minister.
The Prime Minister is elected every six years by landowning citizens
and
respected clergy. He must be a male landowning citizen and
mentally
competent (this requirement may be waived). His induction
ceremony
must be attended and blessed by a priest of Draik, of the rank of Dean
or higher (a Spamite Pastor may be substituted for this rôle
.
If the Prime Minister is not so blessed, he may only bear the rank of
First
Minister, holding lesser honour and power.
The Prime Minister is assisted by the Second Minister (a man chosen by
the Prime Minister who meets all the requirements to be a Prime
Minister).
These men are assisted by the Imperial Bureaucracy.
The people of Darokin also elect a Senate, made up of landowning
citizens.
All citizens may vote for them in elections held every five
years.
The Senate exists to Impede and Frustrate the Imperial
Bureaucracy.
This is intended to limit the power of the Government through the
system
of "Impediments and Frustrations." Every city, town, village,
some
military installations, and a few other areas elect one Senator
each.
This totals a lot of Senators. Furthermore, every Archbishop,
Bishop,
and Peculiar (or Episcopal) Dean in Darokin may act as a Senator or
appoint
a representative.
Darokin is made up of six Provinces: The Northlands, Midlands,
Westlands,
Rimlands, Lowlands, and Far Southlands. Unorganised colonial
territories
also exist on the Southern Continent. With the exception of the
Far
Southlands, each province has a Governor and Lieutenant-Governor
elected
by the citizens of that territory and subject to the approval of the
Prime
Minister. In emergencies, the Prime Minster may appoint a
Military
Governor (titled Governor-General, regardless of actual rank).
This
is currently the case in the Far Southlands.
|
|
|||||||||||||||||||||
|
By their nature, Provinces contain cities. In very broad terms, there are three types of cities: Military, Civil, and Proprietary. Military cities usually began as strong points established against invasions or uprisings. Then, in times of peace, they attracted settlers and became towns (albeit towns with high stone walls and large garrisons). These towns are normally administered by a General, a Marshall, or a Lord of the Army. Civil towns usually grew up along rivers, trade routes, fertile fields, or rich mountains. They usually have a small garrison and always have a National Guard (Be All that you Can Be) station as well as a Constabulary. Civil towns are usually run by an elected mayor, a board of alderman, or a hereditary lord. Proprietary towns are often small settlements centred on trading outposts or around a private castle. The land is mostly or entirely owned by the proprietor, and his word is law, at least as far as he is able to enforce it.