_____________________________
I *************************** I
I * Sayers Programmes Ltd * I
I * Proudly Presents: * I
I *************************** I
I * * I
I * i i i i i i * I
I * HH_HHH_HHH_HHH_HHH_HH * I
I * HHHHHHHHHHHHHHHHHHH * I
I * HH~~HHHH~~~HHHH~~HH * I
I * HH..HHHH...HHHH..HH * I
I * HHHHHHHHHHHHHHHHHHH * I
I * HH~~HHH/xxx\HHH~~HH * I
I * HH..HHHIlllIHHH..HH * I
I * HHHHHHHIlllIHHHHHHH * I
I *,,;HHHHHHHIlllIHHHHHHH;,,* I
I *`````````````````````````* I
I *************************** I
I * Fort Nell * I
I *************************** I
I * Third Largest Town in * I
I * the Province of the * I
I * Northlands * I
I *************************** I
I * Resource Guide * I
I *************************** I
I * ©1994, 1997, 2002, 2004 * I
I * Sayers * I
I * Programmes, Ltd * I
I *************************** I
I_____________________________I.
The province of the Northlands is perhaps the richest in the
Republic.
The major trade routes with Glantri and Alfheim all funnel through this
province, which also boasts ore-rich hills and fertile fields.
Unfortunately,
the Northlands' proximity to the Broken Lands and the Forest of
Canolbarth
results in the constant threat of monster and humanoid invasion.
The Great Goblin Wars have all centreed in the Northlands, and during
the
Glantriin War (also called the Eleven Years War) parts of the
Northlands
were occupied by enemy troops. Despite this, the Northlands is a
vibrant and growing Province.
Cities
Corunglain
31,470
Tavaro
14,657
Fort
Nell 11,421
Fort
Runnels 7,455
Rennydale
5,893
Ardelphor
1,285
North
Southshire 548
Fort
Nedly 127
Other Notable Areas
Ardelphia
Black
Hills Proving Grounds
Flansaas
Corunglain (named after the Warrior-Wizard Corung the Wise), the Capital of the Northlands, is the "Gateway to the North." All trade travelling on the Republican High Road to the Broken Lands and beyond, passes through Corunglain. The city is home to many wizards, merchants, tradesmen, and refugees from the Broken Lands and the Far Southlands, and has a sizable garrison. Until the Bishopric of the Northlands is formally created in Fort Nell, Corunglain is the seat of the Deanery of the Northlands, based in the Temple of Akor the Golden, which dates from the middle II Age. Despite this wealth and history, Corunglain definitely shows its age (it is the oldest city in the Northlands) and needs repairs and restorations all around. In addition to the Temple of Akor the Golden, Corunglain boasts the famous Corog Bridge over the Vesubian River, and one of the few fords in the Streel, called (appropriately enough) Corunglain Ford. Unfortunately, Corunglain's proximity to these rivers resulted in great damage when the Streel River flooded for nearly two weeks in late Astron and early Thrimidge 1380. During this time floodwaters reached over four feet in height within the city, which sustained a great deal of damage, both in lives and property.
WHERE TO EAT
The
Ruby Hummingbird ****½
This
is the finest inn in Corunglain, and boasts gourmet foods, as well as
edible
victuals. The prices are high, but so is the quality. The
owner
is Jyml James.
The
Silver Pike ***½
This
inn, conveniently located in the centre of town is the most popular
public
eatery in the city. For average prices, one can eat and drink in
a clean, safe inn, run by the friendly Percheron Malthus.
Recommended
by Wrathgar the Explosive.
The
Floating Log ***½
This
public house serves some of the finest beer in the Northlands, as well
as decent food for a reasonable price. The owner is Samuel
Moorglyn.
The
Greased Pig **½
This
tavern near the artisans' area in town provides cheap food and ale and
great quantities of atmosphere. Nicholas Thrax is the owner and
manager
of this exciting watering hole.
Wizards'
Cafeteria ****
This
adjunct to the Wizards' Guild Hall is open to all wizards and their
guests.
The food is often excellent and the prices reasonable, but unless you
are
a wizard, do not try to enter!
Officers'
Mess, Common Mess Hall **
Soldiers
and officers of the Darokain Republican Army and the Republican
National
Guard, as well as paladins, Clerics of Saint Lewis, and militiamen may
eat standard Army fare at these facilities. Very clean.
Bardic
School Cafeteria ****½
The
Cafeteria at the Lord Streel Musical Academy features music by the
students
at the Academy as well as substandard fare at high prices.
WHERE TO STAY
The
Ruby Hummingbird ****
This
is the finest inn in Corunglain, and large, clean rooms with all the
luxuries
one might expect in a Capital. The prices are high, but so is the
quality. The owner is Jyml James.
The
Silver Pike ***½
This
inn, conveniently located in the centre of town is the finest hostelry
in the city. For average prices, one can spend the night in a
clean,
safe inn, run by the friendly Percheron Malthus. Acceptable
stables.
The
Floating Log ***
This
public house has clean, comfortable rooms for a reasonable price.
Stables are not of the best quality. The owner is Samuel Moorglyn.
The
Greased Pig **
This
tavern near the artisans' area in town provides limited rooming and
board.
Nicholas Thrax is the owner and manager of this exciting establishment.
Wizards'
Guild Residence ****
Local
and visiting wizards may reside (for a fee) in dormitories in the Guild
Hall. Prices are slightly higher than average, but the
establishment
is very safe and orderly.
Garrison
Barracks **½
Those
who serve in the Armed Services of the Republic may sleep free of
charge
in the facilities owned by the Corunglain Garrison.
So
may paladins and Clerics of Saint Lewis.
Rectories
of the Church of Draik **
Clerics
of Draik, Paladins, and pilgrims may stay without paying in the cells
of
the Church Rectories found at every church in town. Services for
recompense may be expected. Clean and safe.
WHERE TO WORSHIP
CHURCH OF DRAIK
The
Temple of Akor the Golden
An
historic building that was constructed in the middle II Age after a
fire
destroyed the old Temple of Tarvo the Harvester, it is the largest and
finest church devoted to the worship of Draik. It is currently
the
seat of the Deanery of the Northlands.
The
Officers' Chapel
This
small chapel is found in near the garrison officers' quarters.
TORVYL-NOK
There is a small synagogue devoted to Torvyl-Nok in the refugees' section of the city.
ELVEN GODS
Those who worship the Elven Gods can find a small shrine to their worship near the Musical Academy.
MORPHUNG
While there is no official house of worship for Morphung, it is believed that underground meetinghouses do exist.
OTHER
Small shrines to Gnomish and Thyatian Deities can be found in private homes of some folk of those races.
WHERE TO SHOP
The Mercantile Section of Corunglain contains enough specialty and general shops to allow the purchase of any normal equipment in the Players' Handbook. It is also varied enough that 1d2 random stocks should be selected by the DM.
For Magical paraphernalia, Cormor the Agéd, who heads the Magic Guild, can normally direct any customers to the best local wizard.
For weaponry and armour, Bor Roth, a blacksmith and weaponsmith operates a shop in Corunglain.
For
gem sales and appraisal, Jon Zentair is a reputable jeweler, and the
Gnome
Handell Blarst is also recommended.
Situated on the east side of Corunglain, the Lord Streel Musical and
Bardic
Academy has a scenic view of the River that shares a name with the
Academy.
This view proved dangerous in the spring of 1380, when the Streel River
flooded, however, the Academy still stands, and continues to teach
classes.
The Academy trains nearly all the Bards in the Province of the
Northlands.
While Bards normally graduate officially at second level, many return
for
additional training, particularly in magic up until the fifth level,
and
possibly beyond.
The Lord Streel Musical Academy can award Bachelor of Magic degrees.
If Corunglain is the Gateway to the North, a provincial wit once said, then Tavaro is the Gateway to the South . Situated where the Alfheim Road (Republican High Road) joins the main branch of the Republican High Road at a convenient point on the Streel River, Tavaro is a centre of trade. Furthermore, this town is the site of an Imperial Mint, and almost all of the Republic's copper and silver coins are minted here, as well as the occasional coin of higher worth. Tavaro also features the majestic Tavyl Bridge, the glorious church of Akor the trade-blesser and Saint Varina, and the ancient Church of Holy Tarvo and Draik. Sadly, this town is also a hotbed of heresy, blasphemy, and sacrilege, as followers of Morphung operate here covertly, in honour of the birth of their Master, who legend says may have been born in Tavaro. During the great flood of 1380, Tavaro sustained some damage, but not nearly as much as Corunglain.
WHERE TO EAT
McDonald's
****½
This
restaurant, attached to a small inn, is run by Laraby McDonald, an
excellent
host. The food is excellent, and served quickly, with that
special
Lowland zest that comes of using parts of pigs and sheep a Northlander
might not think fit to eat. Enchanting atmosphere by the Streel
River.
The
Copper Catfish ***
Randall
Smythe's inn has common fare at reasonable prices. The service is
quick, but the proprietor is suspicious of travelers other than Clerics
of Draik, so be on your best behaviour.
Miller's
Tavern *½
Jim
Carter, who owns the mill in the southern end of town, also owns a
tavern
near the mill. The food is cheap, and deservedly so.
Garrison
Mess **
Standard
Army fare. Fairly safe and very clean.
The
Merchants' Square ****
The
Merchants' Square features carts of food all day long, with local
favourites
and exotic specialties. Shop while you eat!
WHERE TO STAY
The
Copper Catfish ****
This
is the largest inn, with the most spacious rooms. Good for most
travellers.
Clean and fairly safe.
McDonald's
****
Fine
rooms, but The McDonald House fills up quickly, so make your
reservations
in advance for this fine establishment overlooking the Streel River.
Miller's
Tavern *½
Jim
Carter, who owns the mill in the southern end of town, also owns a
tavern
near the mill. The food and rooms are cheap, and deservedly so.
Garrison
Quarters **
Soldiers
of the Republic and Paladins of Draik and Clerics of Saint Lewis may
stay
in these spare accommodations for free.
Merchants'
Trade House **½
This
large warehouse/inn combination features storage as well as rooms for a
reasonable rate. Decent, but not extravagant.
Rectories
**
The
Rectories at the Church of Akor the Trade-blesser and Saint Varina and
the Church of Holy Tarvo and Draik offer quarters to those who serve
Draik.
Some nominal service may be requested in return.
WHERE TO WORSHIP
CHURCH OF DRAIK
Church
of Holy Tarvo and Draik
This
is the oldest consecrated church in the Northlands, dating to the time
before the Wars of the Breaking. It is nonetheless
well-maintained
and very impressive.
Church
of Akor the Trade-blesser and Saint Varina
This
old and wealthy church exhibits fine architecture and worthy
priests.
Dating to the rise of the Merchant's Association in late II Age, this
Church
is a bulwark against the heathenism that is gaining a foothold in
Tavaro.
Garrison
Chapel
This
Chapel serves the garrison of Tavaro and the officials of the Imperial
Mint.
ELVEN GODS
The
Shrine of Elbereth and Yavanna
This
Elven Shrine venerates the Lady of the Stars and the Lady of the
Trees.
Tiny chapels off the main chambers venerate other Elven deities.
It is the oldest Elven church in the Northlands Province.
MORPHUNG
A shrine to Morphung occasionally surfaces along the Streel River in the southern part of town, where the birthplace of Morphung is supposed, by legend, to be. It usually disappears before it can be dispersed by the Army. Active worshipers of Morphung can be found here.
OTHER
A Unitarian Chapel that admits worshipers of most human, demi-human, and humanoid Deities exists in the eastern part of the Merchants' Square.
WHERE TO SHOP
The Merchants' Square in Tavaro contains enough specialty and general shops to allow the purchase of any normal equipment in the Players' Handbook. As the centre of a major trading town, it is also varied enough that 1d4 random stocks should be selected by the DM.
For Magical paraphernalia, several professional wizards operate along Magic Lane.
For weaponry and armour, Tavyl and Sons Smithing and Weapon Sales, run by the George Tavyl and his sons sells some of the finest armour and weaponry money can buy.
For gem sales and appraisal, Rith Pashmar is a reputable jeweler, and Ronald Ridcully is also recommended, particularly for higher-end purchases.
Fort Nell is a Fortress that has stood for centuries. Indeed, its
unusual construction is the result of the Darokin Civil War. The
gate faces east, away from the rest of Darokin, because when the supply
of grain was cut off to much of Northern Darokin, food was shipped up
from
Alfheim, and the east-facing gate stood open to receive the generous
elven
caravans.
Fort Nell has the highest half-elf population in Darokin and boasts one
of Darokin's three non-magical Military Academies: the Senator
Nell
Military Academy. Fort Nell also has much more sharply defined
areas
than many other Darokain cities. In addition to the Officers'
District,
the Mercantile Quarter, and the usual Civilian area there is the Fringe
and the area known as Siefersville. There are also many farmers
living
outside the city walls.
The Fringe is an area in the south-west corner of the Fort where the
Fort's
five professional wizards operate, as well as some alchemists and other
suspicious characters.
Siefersville is beyond the Mercantile Quarter in the south-east, and is
a nest of scum and villainy. It is named after a Soderfjord man
named
Nickolai Siefers who nearly took over the city through organised crime
in the late 1100's.
The Farmers outside the walls resent their unprotected state, and
constantly
lobby for an extension of the walls.
Fort Nell also boasts a statue of the most famous Brax Patton in the
Town
Square and, of course, the nearly completed Cathedral of Saint Lewis.
WHERE TO EAT
The
Golden Perch ***½
This
Inn, owned by Roth Patton (Colonel, Republican National Guard) and
operated
by the Broken-lander Zok is the centre of this Fort's meagre social
life.
The food is good, the drink fine, and the rooms acceptable
The
Swarthy Hog **
This
tavern in Siefersville, run by William McPater, is a very exciting
establishment.
Cheap food and liquor make it a favourite spot for the Locals of
Siefersville.
So much atmosphere you almost fear for your life!
Republican
Army Messes **
Several
Mess halls for Officers, Soldiers, Other Ranks, and Students at the
Senator
Nell Military Academy are located in northern Fort Nell. Free to
all those who serve the Republic.
WHERE TO STAY
The
Golden Perch ***
This
Inn, owned by Roth Patton (Colonel, Republican National Guard) and
operated
by the Broken-lander Zok is the best of several poor choices.
While
Zok is less than friendly, good food and drink and acceptable rooms
make
up for this somewhat.
The
Swarthy Hog *½
This
tavern has small rooms and few vacancies, so make reservations early if
you wish to stay here. Indeed, you should certainly have
reservations
about staying here.
Garrison
Quarters **
Soldiers
of the Republic, Paladins of Draik, and Clerics of Saint Lewis may stay
in these spare accommodations for free. Soldiers,
Non-Commissioned
Officers, and Officers have separate quarters.
Rectories
of the Church of Draik **
Clerics
of Draik, Paladins, and pilgrims may stay without paying in the cells
of
the Church Rectories found at every church in town. Services for
recompense may be expected. Clean and safe.
WHERE TO WORSHIP
CHURCH OF DRAIK
The
Cathedral of Saint Lewis
When
completed, this will be the seat of the Bishopric of the
Northlands.
Its fancy stonework and fine stained glass are the envy of every other
church in the Province.
The
Old Church
Soon
to be replaced in importance by the Cathedral, the Old Church (so
called
because when a new one was constructed, it soon burned down, and the
old
church became eventually the Old Church) is still used for some
services
and ceremonies, particularly weddings.
The
Officers' Chapel
In
the Officers' Quarter, this serves the Officers of the Army as well as
the students at the Military Academy.
ELVEN GODS
There is a small shrine to the Elven Gods in the Mercantile Quarter.
MORPHUNG
In Fort Nell, the Worship of Morphung is considered Heresy, Treason, and Insubordination, and consequently, no known church exists.
OTHERS
Individuals who worship other Deities may have shrines in their homes. No other public churches exist in Fort Nell.
WHERE TO SHOP
The Mercantile Quarter in Fort Nell contains Tymr Baker's General Store and enough specialty shops to allow the purchase of any normal equipment in the Players' Handbook. As the first Darokain city on a moderately important trade route with Alfheim, it is travelled enough that 1d3-1 random stocks should be selected by the DM.
For magical paraphernalia, several professional wizards operate in the area known as the Fringe.
For weaponry and armour, the Republican Armoury, run by Gideon Tavf offers standard weapons and armour, and occasionally some special merchandise besides.
For gem sales and appraisal, Forrest, the Earl of Blanchester is a reputable jeweler, and the Broken-lander Kozon Rik is also recommended.
Fort Runnels is one of the two surviving forts of the Patton Line, a series of defensive arrayed against the incursions of humanoid forces from the Broken Lands. After the fall of Ardelphia, Fort Runnels became a bastion against the undead and monsters who, from time to time, emerge from that ruined city to ravage the surrounding countryside. The town that has grown up around the fort has an economy based largely upon mining, with some farming at some distance to the south and west. Fort Runnels also boasts the Temple of Draik the Defender, the Lord Runnels Paladin Chapterhouse, where many (but far from all) paladins receive their final training, and a statue of the Brax Patton which stands in the town park.
WHERE TO EAT
The
Silver Bass ***½
This
inn, operated by Hal Thompson and located across from the Park, is a
friendly
establishment, with good food and decent ale. It tends to cater
to
the merchants and upper middle class residents of Fort Runnels.
The
Tan'd Swine **½
This
tavern, located just off the main road west of the Park, is a
boisterous
establishment featuring inexpensive food and drink. It is geared
towards the craftsman, miner, and frugal traveler. Enjoy, but
watch
your back.
Republican
Army Messes **
Mess
halls for Officers, Soldiers, and Other Ranks are located in north
western
Fort Runnels. Free to all those who serve the Republic.
Clean.
Lord
Runnels Paladin Chapterhouse **½
The
Chapterhouse sets a table for all Paladins at every meal. It is
free
of charge, although donations are accepted.
WHERE TO STAY
The
Silver Bass ***
This
inn, operated by Hal Thompson and located across from the Park, is a
friendly
establishment, with small but good rooms and stabling for any
horses.
Declining local trade means that lodging is practically guaranteed.
The
Tan'd Swine **½
This
tavern, located just off the main road west of the Park, is a
boisterous
establishment featuring inexpensive rooms. Good for the frugal
traveler
-- enjoy, but watch your back.
Garrison
Quarters **
Soldiers
of the Republic, Paladins of Draik, and Clerics of Saint Lewis may stay
in these spare accommodations for free. Soldiers,
Non-Commissioned
Officers, and Officers have separate quarters.
Rectories
of the Church of Draik **
Clerics
of Draik, Paladins, and pilgrims may stay without paying in the cells
of
the Church Rectories found at every church in town. Services for
recompense may be expected. Clean and safe.
Lord
Runnels Paladin Chapterhouse **
Paladins
who wish to stay among their fellows instead of in the regular garrison
quarters may spend as long as they wish in the Chapterhouse, although
services
may be expected of those who stay for any great length of time.
WHERE TO WORSHIP
CHURCH OF DRAIK
The
Temple of Draik the Defender
This
temple, while nothing compared to the temple in Corunglain, is
nonetheless
an old and respected establishment, dating to the early III Age and the
founding of Fort Runnels.
Military
Chapel
In
the Officers' Quarter, this serves the Soldiers of the Army.
MORPHUNG
In Fort Runnels, the Worship of Morphung is considered Heresy, Treason, and Insubordination, and consequently, no known church exists.
OTHERS
Individuals who worship other Deities may have shrines in their homes. No other public churches exist in Fort Runnels.
WHERE TO SHOP
The Mercantile Quarter in Fort Runnels contains a General Store and enough different shops to allow the purchase of any normal equipment in the Players' Handbook. As a small city off the main trade routes, there is a 50% chance that one random stock can be chosen by the DM.
For magical paraphernalia, two professional wizards operate in the southern half of the Residential Quarter.
For weaponry and armour, the Republican Armoury, run by Joshua Lutz offers standard weapons and armour, and occasionally some special merchandise besides.
For gem sales and appraisal, Orman Bailey deals in appraisals and occasionally purchases gems from travelers, and is always eager to sell them his excellent wares.
Situated beside the north wall of Fort Runnels, the Lord Runnels
Paladin
Chapterhouse is the headquarters in the Northlands province of the
Knights
of Draik, the sword arm of the Church Militant, the Order of Paladins.
Besides housing the Bishop-General of the Province, the Chapterhouse
also
provides training and instruction for all new Paladins, and continues
the
education of those existing Paladins who wish to better
themselves.
This Chapterhouse is also the Motherhouse for the Order of the Knights
of the Hammer of Draik, and the current Bishop-General is also the
Patriarch
of that Order.
This village, named after the first ruling Prime Minster, is situated about a day's ride west of the Republican High Road, and is along the old southern trade route with Ardelphia through Ardelphor and the Ardel Mines. Rennydale's economy is based on farming and some logging, but, with the fall of Ardelphia, trade has diminished and in this century Rennydale has seen little growth or development.
Rennydale has no wall, but does have a keep to which the villagers may flee in an emergency. The Town Park is famed for its fountains, and the local artisans are well-known for their woodcarvings. Some of their work is even sold to the Elves in Alfheim.
WHERE TO EAT
The
Copper Trout ***
This
inn, situated across from the park, where the two main roads run
southeast
and southwest, serves reasonable food and drink for good prices.
The owner is Rondall Renny.
The
Little Pig **
This
tavern near the sawmill, caters to the loggers and some farmers.
The food and drink are acceptable and fairly cheap. The owner is
Tim Salmor.
Garrison
Mess **
Standard
Army fare is available at the mess of the small garrison stationed in
Rennydale.
Fairly safe and very clean.
WHERE TO STAY
The
Copper Trout ***
This
inn, situated across from the park, where the two main roads run
southeast
and southwest, has clean and comfortable rooms for decent prices.
The owner is Rondall Renny.
The
Little Pig **
This
tavern near the sawmill, caters to the loggers and some farmers.
The rooms are small, but the cedar wood chips the loggers leave behind
drive off most of the bugs. The owner is Tim Salmor.
Garrison
Quarters **
Soldiers
of the Republic and Paladins of Draik and Clerics of Saint Lewis may
stay
in these spare accommodations for free.
Rectory
**
The
Rectory at the Rennydale Church of Draik offers quarters to those who
serve
Draik. Some nominal service may be requested in return.
WHERE TO WORSHIP
CHURCH OF DRAIK
Rennydale
Church of Draik
This
small but well-kept church is across from the Park and features some
impressive
woodcuts of the lives of the saints.
Keep
Chapel
This
Chapel inside the village keep serves those who maintain that fortress
and any who must flee there in times of trouble.
MORPHUNG
Morphung worship is not common in Rennydale, and no church of Morphung exists.
OTHERS
As a fairly small town, Rennydale has few non-Darokain residents, and no public places of worship for their religions. The few resident demi-humans and un-Draikain humans may have small shrines within their homes.
WHERE TO SHOP
Quaint little village that it is, Rennydale has few opportunities for purchasing exotic goods, although there is a chance (1 out of 6) that a random merchant, chosen by the DM, will be set up along one of the main roads, probably the road running south-east towards the Republican High Road. There is also a well-stocked general store, which should sell most things listed in the Player's Handbook. In addition to the General Store, some of the locals are expert woodcarvers, and the customer who knows what he wants should be able to find, or have made, any special carving he desires.
For magical services there is one practising wizard and another in partial retirement living in Rennydale. They rarely sell equipment or components, but may take on an apprentice or cast certain spells, for a fee.
For weapons, Larker Johnssonsson owns a small shop which is located beside the general store. As there are few warriors in the village, it is not always well stocked.
To
have gems and jewelry appraised, one may visit Garreth Hamilton, a
retired
miner who put his savings into a small jewelry store. He will
appraise
accurately and honestly, but can only offer to buy moderately priced
items.
Folks at Rennydale
Ardelphor was founded in the middle of II Age by a cadet branch of the
House Ardel, Dukes of Ardelphia. Although the original Ardelphs
have
passed on, and the line is now maintained by another branch, the family
Gray, the Barons of Ardelphor living in Graywatch, maintain the
traditions,
history, responsibility, privileges, and property rights of their
ancient
forbears.
Their village lies on the old road between Ardelphia and Rennydale, and
was once an moderately important trading area. Since the fall of
Ardelphia, the local people have had to rely on their one remaining
source
of income, silver mining. The resulting wealth attracted a band
goblins
for a time, but they were recently defeated, although a few of them
have
remained, apparently civilised through the influence of the Baronet,
Gilburtz
II. The combination of the goblin raids, problems with monsters
supposedly
spreading out from Ardelphia, and the almost total lack of trade have
led
to the decline of this once thriving village.
During the Eleven Years War, Ardelphor and the Ardel Mines were overrun
by the forces of Glantri, and the local forces were defeated or forced
into hiding. One of their refuges was recently discovered, and
its
ghosts laid to rest. In honour of one of these spirits, a
paladin,
the refuge was named Fort Caspar.
WHERE TO EAT
The
Aluminum Carp **
By
local standards, a very fine inn. The Aluminum Carp offers rooms
(vacancies guaranteed), decent food, and relative safety. Its
owner
is George Ardrews.
The
Wild Boar *
Named
after one of the many menaces in the Tanglewood Forest, the Wild Boar
is
also a menace in town. While it offers cheap beverages to the
local
miners, as well as non-poisonous food, its only other distinction is
that
it is possible the worst establishment of its type in the entire
Province.
Its owner is Larver Woodgard.
Garrison
Mess **
Standard
Army fare is available at the mess of the small garrison stationed in
Ardelphor.
Safe and clean.
WHERE TO STAY
The
Aluminum Carp **
Despite
being the only establishment in Ardelphor with regular rooms to let,
the
Aluminum Carp (owned by George Ardrews) does not abuse this position,
and
has small, but nice, bedchambers and stables.
Garrison
Quarters **
Soldiers
of the Republic and Paladins of Draik and Clerics of Saint Lewis may
stay
in these spare accommodations for free.
Shrine
of Draik *½
The
Shrine of Draik will offers beds to all followers of Draik who pass
through
Ardelphor. Some service will probably be requested in return.
WHERE TO WORSHIP
CHURCH OF DRAIK
Shrine
of Draik
This
small shrine is one of the first buildings one sees upon entering town
on the Ardel-Renny road. The local priests are devout and
considerate,
and will gladly show off the locally-made silver or wooden icons of the
various saints, particularly Saint Randolph.
Gray
Chapel
The
Chapel inside Graywatch serves the family and retainers of the Baron,
and
any visitors or villages who must stay in the castle n times of trouble.
MORPHUNG
Morphung worship is not common in Ardelphor, although occasionally rumours of a small shrine in Tanglewood Forest do arise.
OTHERS
As a fairly small town, Ardelphor has few citizens from outside Darokin, and no public places of worship for their religions. The occasional demi-human merchant may have a small shrine in his house.
WHERE TO SHOP
No longer on any important trade routes, Ardelphor can barely supply its own citizens with much beyond the basic essentials. Nonetheless, there is a slight chance (1 out of 8) that a random merchant, chosen by the DM, will be set up near the Aluminum Carp, in front of Graywatch, or along the Ardel-Renny Road. There is also a general store, which should sell most things listed in the Player's Handbook, although they may cost up to 20% more than their listed price. In addition to the General Store, some of the locals are expert woodcarvers and silversmiths, and the customer who knows what he wants should be able to find, or have made, any special carving he desires.
Since the death of the previous court wizard, Cyrus Arcanus, there have been no practising wizards in town.
Tillman Forcer owns a small weapons shop which is located across from the Aluminum Carp. As there are few warriors in the village, it is usually not well stocked.
To have gems and jewelry appraised, one may visit the refinery, which is located along the road to the mine, or one could seek out one of the local silversmiths.
The settlement of North Southshire was founded in late 1379, III Age by
refugees from the Five Shires, specifically, from Southshire.
These
halflings and quarterlings were forced to flee their homeland due to
recurring
incursions by the evil forces of Malpheg and Morphung. Their
settlement
is just within the bounds of the Northlands, being situated where the
borders
of the Northlands, Rimlands, and Alfheim meet.
The settlement supposedly features a statue of its founder, but
reportedly
the statue has been stolen, and the inscription defaced, so that the
leader
of the settling expedition is already lost to memory. Despite
this
loss, the inhabitants are quite friendly, once they become familiar
with
their visitors. However, they are quite suspicious at first, no
doubt
because of their unpleasant experiences in their homeland.
WHERE TO EAT
The
Green Dragon ***½
Like
most Halflings, Tolman Handyfork is an excellent host, serving the best
beer available (which is currently not excellent, as the locals have
not
had time to begin proper brewing) as well as excellent provender.
The doorframes are low, so watch your head, and enjoy this fine
establishment.
After all, it is the only one in town.
WHERE TO STAY
The
Green Dragon ***
Like
most of his people, Tolman Handyfork is an excellent host, serving the
best beer available as well as providing excellent provender. His
rooms are small, but well kept and comfortable, especially if you are
short.
WHERE TO WORSHIP
There are currently no churches of any type within North Southshire. The Church of Draik will probably eventually open a mission, and the Halfling population will eventually construct shrines to their favourite Elven gods and goddesses. Although they are a pious folk, most halflings do not have the some ostentatious religious observances that their neighbours do. As a result, public churches, and even private shrines, are considered of less importance than living a good and devout life.
WHERE TO SHOP
Not yet on any important trade routes, North Southshire receives "foreign" merchants only rarely (1 or 2 on 1d6), but the local General Store (owned by Bob Hayward) sells most things listed in the Player's Handbook at their listed price. He also tries to carry a good selection of pipe-weed, as smoking is a favourite vice of the halflings.
There are no practising wizards in town, for Halflings are not a magical people, at least as humans view such things.
Odo Proudfoot is the village blacksmith. He manufactures some weapons, but be warned: all his armour is made for halflings.
To have gems and jewelry appraised, one may visit the General Store, where one of Bob Hayward's quarterling employees, Terro Littlefoot can appraise most jewelry and some gems. He might even convince Bob to buy something.
Fort Nedly is a small trading post on the Republican High Road about
mid-way
between Corunglain and Tavaro, where the road to Rennydale
begins.
The small, stockaded settlement of humans and half-elves, almost all of
whom are in the employ of Ralph Nedly and Company also operates a ferry
which crosses the Streel River. It is also a safe place to stay,
and a good place to shop, as the company stores stock nearly anything
available
elsewhere in the Northlands. However, as it is also the only
civilised
area within a day's ride, prices may be a little higher than one finds
elsewhere.
Fort Nedly is the polling centre for a large rural voting area in
central
Northern Darokin.
WHERE TO EAT
The
Happy Hawk **½
The
Happy Hawk, operated by Melvin "Half-Elven" Woodwright, is a clean and
fairly safe inn, catering to the merchants and other travelers who pass
through Fort Nedly. It is also the only tavern in town, so almost
anyone may be encountered here.
WHERE TO STAY
The
Happy Hawk ***
The
Happy Hawk, operated by Melvin "Half-Elven" Woodwright, is a safe place
to sleep, with good stables. Although its tavern may create a
great
deal of noise, the rooms for let are very nice, as the most colourful
elements
in the tavern are usually locals with their own places to stay.
WHERE TO WORSHIP
CHURCH
OF DRAIK
There
is a small chapel of Draik in Fort Nedly, and the town is so small that
the Curate of the Chapel administers all church business for the entire
town.
WHERE TO SHOP
At the centre of the Northland's trade routes, Fort Nedly usually has 1d4 random merchants, of whom one is always Ralph Nedly or one of his representatives. Nedly and his head factors can all appraise gems and jewelry, and will buy anything they think they can resell. Merchants other than Nedly must pay a 5% fee, which is passed on to their customers. Anything sold in the Player's Handbook can be found, although it will also cost 5% more.
Torin Hathmore runs the Nedly Weapon Shop, which is generally very well stocked. There are no practising wizards in town.
Founded by the great Lord Randolph Ardel, Duke of Ardelphia, et cetera,
Ardelphia was once the Centre of the Northlands. Originally
founded
in late I Age (making it the second oldest city in the Northlands,
beaten
only by Corunglain), Ardelphia was originally a farming community,
growing
wheat and corn in the fertile plains of the Northlands and southern
Tirith-Zog.
During the Wars of the Breaking, whole landforms shifted, smashing
Tirith-Zog
and raising the Ardel Hills. At this time, Ardelphia became a
major
mining city.
In addition to her economic might, Ardelphia was famed as a religious
centre,
and the seat of the Deanery of the Northlands was in the Cathedral of
Tarvo
the Wheat-Giver. Ardelphia was also home to many powerful wizards
and learnéd scholars, as the Cathedral University trained many
of
the greatest men in the Northlands. Finally, Ardel Palace, home
of
the Dukes of Ardelphia was both a might feat of architecture and the
primary
residence of some of the greatest leaders and heroes Darokin had ever
known.
Sadly, the economic, political, military, and even theological might of
Ardelphia could not withstand the insidious villainy of treason.
Legend has it that the entire city was betrayed by guardsmen charmed by
a vampire bishop of Morphung, perhaps named Lüdiger Petrovich, who
in turn is believed to have been an apostate priest of Draik. The
vampire's forces, made up of lesser vampires, charmed victims, and
various
humanoids from the Broken Lands, perhaps aided by a dragon, took
Ardelphia
by surprise one night in 1263 III Age, and killed many of the
inhabitants
and drove off the rest. The city is now home to many undead
creatures
and other monsters. None now but the brave and the foolish
venture
within the bounds of Ardelphia.
Situated in the Black Hills, just within the borders of the Northlands,
the Black Hills Proving Grounds are one of the few locations where new
magical spells and items, as well as some conventional weapons are
tested
by the Darokain Republican Army, under the supervision of the Magic
Corps.
Furthermore, this is the place where new members of the Magic Corps are
brought to practise their magic, and sometimes to see the damage caused
by properly (or improperly) cast spells.
This area is regarded as unsafe by many, as the number of magic used in
the area is thought to have actually altered the environment.
Other,
more adventurous souls, however, suspect that powerful magical items
may
exist within the proving grounds, and legends persist of ordinary
weapons
and objects being enchanted spontaneously while within some of the most
ensorcelled areas. Tales also exist of adventurers who sought to
prove those legends who never returned.
Under the rulership of Baron Antanas IV, the Barony of Flansaas has retained a measure of its ancient independence. The farmers east of the River Streel presently under the jurisdiction of Fort Nedly, have chosen Lord Flansaas and the small village or Market Flansaas surrounding his seat at Castle Notch as the heart and soul of their movement for the creation of a new voting district in the Province of the Northlands.
Updated 21 November, 2007